The Otherworld, The Underworld, The Sidhe


Otherworld Map
 
 

The Otherworld

From the dawn of religious thought there has been belief in an Underworld and/or an Otherworld. A place where we are trapped when we die, disturbed or without resolution, that sits upon our world, sometimes referred to as Limbo, Hades, The Waiting Place, and the Inbetween. Many believe in a Hell and a Heaven. Others believe in a Summerland. Others do not. Some believe in Reincarnation. But just about everyone has an opinion about where we go when we die.

The Otherworld is one place that many deduce is where human spirits reside after death. But it’s not just a place for ghosts and poltergeists. Still, it is also often labeled as a place of residence for all of the undead and supernatural, from zombies to vampires, from faeries to trolls, from Gods to Goddesses, and the elemental spirits of nature.

Celtic mythology calls “The Otherworld” (Orbis Alia) the “Realm of the Dead, the Home of the Deities, or the stronghold of other spirits, and the Mighty Sidhe.” Folklore depicts the Otherworld as existing over the western sea or underground, such as in the Sidhe mounds of Ireland and the British Isles, or as a realm layered like a transparency over the world of the living but invisible to our physical sight. I’m more of an advocate of the belief that the Elemental and Faerie Realm, Realm of Deities, and the Land of the Dead are all ‘separate’ realms … layered on top of each other as transparency-like layers of an onion in the worlds within worlds that make up the cosmology of universes in which we live.

The Irish described their Otherworld as underground and sometimes on islands in the Western Sea. I believe they actually saw it as a separate realm from the land of Faeries and the Sidhe, and scholars or folklorists, not being very well versed in the different dimensions, just lumped these worlds into one solitary world separate from the land of the living. There are many different references by the Irish to these realms, including Tir na mBeo (“the Land of the Living”), Mag Mell (“Delightful Plain”), and Tir na nog (“Land of the Young”), among other names.

This is one of the reasons I believe the Irish truly believed them to be different places. Irish mythology talks of these places as a country where the inhabitants never grew old, got sick, or died, where they were eternally at peace and happiness, and one year of occupation in that realm would equate to 100 human years.

The Greeks spoke of a similar place called the “Elysium” (Greek mythology). Of course, the Greeks and the Irish may have a shared origin in ancient Proto-Indo-European religion, so that might make sense. There are many folktales in both cultures where a beautiful young woman often approaches the hero and sings of these happy lands, offering him an apple or the promise of her love in exchange for his assistance in battle. The myths have him following her on a journey over the sea, and they are never seen again.

Mythological and folklore elements involve boats of glass, chariots, horses, food, drink, and lures of love. Sometimes, the mortal man returns to the human realm to find his previous family and friends deceased for ages and, while believed to have been gone for a few years, were actually gone for hundreds of years. (ex: Tale of Oisin, Thomas the Rymer, Rip Van Winkle, Tale of Bran and Branwen, etc.) There are quests in the tales, and a magical mist always seems to descend upon them. They are always changed and affected by their contact with the Otherworld. How many of these individuals cross over from the human realm to the land of spirits or the dead is abundant in Indo-European folklore and stories. These seem to occur in liminal places, gateways, or on special days of the year.

The Gaelic festival of Samhain (November 1st), as well as Beltane (May 1st), are believed to date when the boundaries between the worlds become even more permeable than usual, and visitors from both realms can travel in between the realms, sometimes on purpose other times accidentally. Folklore is obsessed with the concern about preventing the intrusion of spirits into the human world and the loss of humans to the Otherworlds. Many spells, charms, superstitions, and rituals exist throughout history to prevent the crossing over of humans and entities between these dimensions. Some believe that Irish folklore is a heaven of sorts. Interpreters of Irish poetry and storytelling claim the Otherworld is simply a land of paradise, happiness, and summer.

I am of the opposite view that the realms those stories tell about are a completely different world than the land of the Dead. I believe that there is a land of Faeries (Sidhe, Faerieland or Faerieworld), a land of the Dead (Otherworld), a land of Demons (Underworld / Hades / Hell), a land of Deities (Summerland or Heaven).

Land of the Dead is what I refer to when I discuss the Otherworld. Brittany sees this as an island someplace west of Great Britain. When the souls of the dead leave the human body, they go to the homes of fishermen and knock desperately on their doors for the ferry to these islands. The fishermen would leave their homes and ferry the dead to these lands in ghostly ships called “Bag a Noz.” Christian beliefs on the British Isles talk about a Galicia northern coastal village called ‘San Andres de Teixido’ where a little hermitage consecrated to Saint Andrew houses his bones. Tacitus says this is where the ‘heavens, seas, and earth end.’ It is believed by many that if you don’t visit this place when you are living, you must visit after you die in the form of a serpent or lizard to take your journey to the land of the dead, according to words from Jesus through Andres. Many Spanish authors also claim this is the starting place for the souls of the dead on their trip to the Other World.

The Irish God of Gateways and the Sea, Manannon Mac Lir, is often seen as a gatekeeper between these Isles of the Dead and the Lands of the Living. In modern fantasy, such as in the tales of the television series “Buffy the Vampire Slayer,” the gateway to the realms of the dead or the world of demons is called “The Hellmouth.” This serves as a magical portal between the worlds. Supposedly, it is a place of increased supernatural energy and a gate that attracts demons and other supernatural creatures as a hot spot. While completely created by the filmmakers, the concept is based on the gateways to the realm of the dead found in mythologies.

The “Otherworld” as the “Spirit World” or “Land of the Dead” is seen as a habitation realm of spirits. The belief in spirits comes from the theory that the Earth itself and all living things on the Earth have spirit counterparts that existed before the physical creation, and a living soul consists of a spirit body united with a physical body. The spirit’s existence is composed of organized and refined spirit matter that extends to all life, including plants, animals, and humans.

Even the Christian bible refers to plant spirits as being created as spirits before they were created with physical bodies (Moses 3:5, 9). Under these beliefs, there are premortal and postmortal spirit worlds. Premortal spirits exist initially in “heaven,” where monotheistic faiths believe their God lives. There is the belief by many that the spirit, after leaving the body from death, yet before the resurrection, is taken by an angel or a reaper to the home of God who gave them life; they are then often judged and/or assigned to a place of paradise or a place of hell and ‘outer darkness.’ Postmortal spirits inhabit a world where they reside and converse together in the same way as they do in the human world. There is the belief that they conduct similar activities, labor, and life as they did when they were living; it is a place where they learn and prepare for the next life as an extension of mortality. Those at unrest or unfinished with their mortal existence often haunt or are trapped in between the human realm and the Otherworld or the Underworld. Some equate these realms to be located in Middle Earth or akin to Hollow Earth Theory.


Mythological Placenames

The Underworld

is often a realm corresponding to what some call ‘the Otherworld.’ In the studies of religion and mythology, this is a generic term that applies to ‘the afterlife’ or any place where newly dead souls go. It is often seen as a neutral or dystopic realm in the afterlife, instead of Heaven or Hell, so prophesized by the religion of Christianity. Many also believe it is a realm that resides atop our own where the unrested / disturbed / or spirits reside until they can pass on to the land of the dead. To some, it is a waiting place or a limbo. Others label the Underworld as Hell or Hades. The Underworld is referred to as Mctlan by the Aztec, Kurnugia by the Babylonians, Naraka or Niraya by the Buddhists, Annwn or Mag Mell by the Celts, Yum gan (??) by the Chinese, Aaru / Anubis / Duat / or Neter-khertet by the Egyptians, Toonela by the Estonians, Tuonela by the Finnish, Elysium / Asphodel Meadows / Hades / Tartaros by the Greeks, Sheol / Gehenna by the Hebrew, Naraka / Yamaloka by the Hindu, Uku Pacha by the Inca, Adlivun by the Inuit, Jahannam / Narr / Janna / Barzakh / Araf by the Islam, Yomi / Jigoku by the Japanese, “Ji-Ok” ?? ?? by the Koreans, Aizsaule by the Latvians, Hawaiki by the M?ori, Pellumawida / Degin / Wenuleufu / Ngullchenmaiwe by the Mapuche, Metnal / Xibalba by the Maya, Bulu / Burotu / Murimuria / Nabangatai / Tuma by the Melanesians, Gimle / Hel / Niflheim / Valhall / Vingolf by the Norse, Ekera by the Oromo, Kasanaan / Empiyerno by the Philippine, Avaika (and other names) by the Polynesians, Shipap by the Pueblo, Inferno / Avernus / Orcus / Hades / Pluto by the Romans, Podsvetie / Peklo / Nava by the Slavs, Dilmun / Kur / Irkalla by the Sumerians, Guinee by the Vodou, and Hiyoyoa by the Wagawaga.

The Underworld is ruled by demons, spirits, veli, Cerberus, ghosts, and other supernatural guardians, as well as Baiame / Eingana by the Aboriginal, Allu / Anu / Anunnaku / Ereshkigal / Etemmu / Gallu / Humbaba / Mamitu / Nergal / Utnapishtim by the Akkadians, E Bukura e Dheut by the Albanians, Spandaramat by the Armenians, Mictlantecuhtli / Mictecacihuatl/ Chalmecacihuilt/ Chalmecatl by the Aztec, Erra / Nergal / Ninlil / Sursunabu / Ur-shanabi / Utnapishtim by the Babylonians, Batara Kala / Setesuyara by the Balinese, gNyan by the Bon, Yama / Emma-0- / Yanluo by the Buddhist, Mot by the Canaanites, Aed / Arawn / Cwn Annwn / Donn / Gwyn ap Nudd / Mannanon Mac Lire / Pwyll / Sluagh by the Celts, Gui / Yanluo by the Chinese, Demons / Devil / Satan / Lucifer by the Christians, Aken / Aker / Am-heh / Amunet / Ammit / Andjety / Anubis / Apep / Apis / Astennu / Ha / Imiut / Isis / Mehen / Naunet / Nehebkau / Nephthys / Nun / Nut / Osiris / Ptah / Seker / Thoth by the Egyptian, Jabru by the Elamites, Vanapagan by the Estonians, Charun / Culsu / Februus / Mania / Mantus / Nethuns / Tuchulcha / Vanth by the Etruscans, Kalma / Kipu-Tytti / Kivutar / Lovitar / Surma / Tuonen akka / Tuonetar / Tuoni / Vammatar by the Finnish, Cerberus / Charon / Hades / Keres / Persephone / Styx / Thanatos / Tartaros by the Greeks, Sasuleti by the Georgians, Ta’xet / Tia by the Haida, Yamaraja by the Hindu, Kachina by the Hopi, Ala by the Ibo, Supay / Vichama by the Incan, Dwi Shri / Ndara by the Indonesian, Pana / Sedna by the Inuit, Mala’ikah by Islam, Hisa-Me / Hotoke / Ika-Zuchi-no-Kami / Jikininki / Shiko-Me / Shiti Dama / Shi-Ryo / Yama by the Japanese, Dur by the Kassite, Preas Eyssaur by the Khmer, Veli / Velu mate / Zemes mate by the Latvian, Mot by the Levantine, Kalunga by the Lunda, Kewa by the Maori, Xibalba by the Maya, Egei / Ratumaibulu / Samulayo by the Melanesian, Chepi by the Narragansett, Estanatelhi by the Navajo, Mctanteot by the Niguiran, Garmr / Hel / Ran by the Norse, Angra Mainyu / Azhi Dahaka / Peri by the Persians, Bathala / Demonyo Demon / Lucifer / Dyablo Diablo / Satan / Diyos God by the Philippine, Horo by the Phoenicians, Men by the Phrygian, Hikuleo (and many others) by the Polynesians, Picullus by the Prussians, Iyatiku by the Pueblo, Cereberus / Dea Tacita / Dis Pater / Egestes / Fames / Inferi Dii / Larenta / Letum / Libitina / Mors / Orcus / Pluto / Proserpina / Viduus by the Romans, Dyavol / Satanaya by the Russians, Yambe-akka by the Saami, Amotken by the Salish, Chebeldei / Kul by the Siberians, Crnobog / Flins / Marzana / Nyia by the Slavs, Edimmu / Ekimmu, Urshanabi (and many others) by the Sumerians, Cur by the Tamil, Heros by the Thracian, Erlik by the Turkic, Baron Cimetiere / Baron La Croix / Baron Samedi / Ghede / Maman Brigitte / Marassa Jumeaux by the Vodoun, Tumudurere by the Wagawaga, Oya by the Yoruba, Nga by the Yurak, and Uhepono by the Zuni. [Retrieved from “http://en.wikipedia.org/wiki/Underworld”]

Many believe the underworld is hidden within the depths of the Earth; some say the center of the Earth. According to Greek Mythology, it is the Kingdom of the Dead and is ruled over by Hades (residing at the very depths), who is only concerned with increasing the population of the Underworld. It is surrounded by a series of rivers such as the Acheron (river of Woe), Cocytus (river of lamentation), Phlegethon (river of fire), the Styx (river of unbreakable oath), the Lethe (river of forgetfulness). Across the rivers lies the gate to the mortal realm guarded by Cerberus. Many believe the dead area is ferried across the Acheron by Charon to Hermes, who leads them to the gates. Only those who can afford the fare, with coins on their lips or eyelids, receive passage. The rest are trapped between the worlds.

Once in the Underworld, you cannot leave. At the Gates, those are judged by Rhadamanthus, Minos, and Aeacus, who pass sentence – those who are good go to the Elysian Fields, and the rest go through ordeals and often to the depths of the Underworld. Many see the Underworld as an unpleasant realm of misery, death, despair, darkness, and shadow.

Oweynagat Cave – Cave of the Cats – Gateway to the Underworld and the Morrigan’s Palace.

The Sidhe or the Lands of the Fae

Ireland and the British Isles talk of an underground dimension or lands across the western seas hidden by mists where the original inhabitants of Ireland now live. The Mighty Sidhe, the Tuatha De Danann, and perhaps the Fomorians were all driven to this Underworld by waves of invaders such as the Gaels, who came from Spain and were led by chieftain Mil Espeine. It is believed they had no choice but to take refuge under the sidhe, which denotes ‘hills where the long barrows lay and which is also used to name a special kind of fairies in Ireland and the Scottish Highlands, the daoine sidhe.’ There are believed to be Knocks (Irish cnoc), which are hollow hills inhabited by large communities of faeries often led by a King and/or Queen.

The most common sites are located in Ireland and known as Knockma (ruled by Finvarra of the Connaught fae), Knockany (ruled by Aine of the Munster Fae), and Newgrange in county Meath where the Angus og myth takes place, and archaeological ruins still exist; and in Brittany, the Castro of Altamira led by Xana Mega, the Queen of the Fairies.

Many believe that during certain times of the year, humans can find sidhe as the faeries can often be seen dancing under the moonlight. Others believe faerie gates or portals connect these realms, from archways in trees, holes in stones, and fairie rings of mushrooms. The Sacred Isles of the Western Sea are known as Isles of Paradise, where supernatural beings reside, from Sirens to Mer-folk and the Lands of the Young. The waters surrounding these isles have magical properties.

Sterile women perform rituals at La Lanzada Beach (Galicia), where nine successive waves wash over them to help them become pregnant in these lands. On some of these Islands, the Gods, Goddesses, and Heroes reside. Anglesey (Min), located on the Northern Welsh Coast, is a sacred island of the druids of Britain; the Scilly islands, where archaeological remains of proto-historical temples have been found; and some of the Hebrides Islands, which were, in the Gaelic tradition, home of ghosts and demons: on one of them, Skye, the Irish hero Cuchulainn was educated by the war goddess Scathach. [wikipedia]


 


Faeries

The Tree Leaves’ Oracle icon flower fairy

The Victorian Flower Fairy or Nature Sprite

Flower Fairies are believed to be the fairy spirit essence of various flowers; they are portrayed as tiny creatures that rarely are larger than 20 cm. tall. Most of these depictions come from Victorian art and is a common ‘model’ for what most people think of what is a fairy. They live in tree tops, marshes, forests, gardens, fields, and waysides. It is believed by many that when a seed sprouts a flower fairy is born. Each flower fairy lives upon its host plant and not found too far from it. They sleep within the flower. As the flower grows so does the fairy. The flower fairy exists to tend and watch over the flower. If the flower dies, so too does the fairy. Disembodied spirits, elves, fairies or daemons; often the term used for the Air elemental known as “sylphs,” or as the name of the elementals of Spirit. Flower fairies are often also referred to as nature sprites or spirits. Some define sprites as a being who are beginning a course of evolutionary growth and in the elemental states of their growth. In some ways, this is the concept, in the life of a flower, what makes a flower fairy a sprite. Examples: http://www.flowerfaeries.com/flowerfairies.shtml; http://www.flowerfairies.com/US_version/home.html.

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The National Leprechaun Museum in Dublin

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National Leprechaun Museum, Dublin, Ireland

National Leprechaun Museum, Dublin, Ireland

National Leprechaun Museum – Dublin
Twilfit House, Jervis Street, Dublin 1, Ireland *leprechaunmuseum.ie
My very first time in Ireland and only a few hours in Dublin, I get off the bus, wander off O’Connell and lo’ and behold there is the National Leprechaun Museum. I was of course in awe since I’m a faerie fanatic and consumed with folklore about the little people. I’m aware that this museum has caused quite a stir in Ireland, especially since a good portion of the Irish population doesn’t like being tied with the imagery of this mythological creature. Legend be legend, and history be such of that – Leprechauns have chosen to root themselves in Ireland – and in my opinion, the Irish need to welcome the stingy little bugger with open arms – because as trouble-making as this fae can be, they have a fun history and iconography. Of course this is from the mouth of an American, and it was the Irish immigrants to America that really stirred this creature to life in the folk tales brought over to the American shore. Then you have lots of comical approaches to embrace the bugger in a humorous light especially with being branded on the General Mills cereal “Lucky Charms”. The Museum is not that old, as it was established just this year on March 10, 2010. The National Leprechaun Museum is dedicated to the history and lore about “Leprechauns”. It is located in a large building between Jervis Street and Middle Abbey Street in Dublin, Ireland. It is most likely the very first leprechaun museum in the world and was referred to by the Irish Times as “The Louvre of Leprechauns”. Directed by Tom O’Rahilly, the concept was started in 2003, as a “story telling” oral-tradition tourist attraction designed for the “leprechaun experience” rather than “a commercial venture”. The only real ‘museum’ part of the ‘museum’ is in the foyer, where you are given a brief synopsis of the history of leprechauns, its iconography, definition, and references in popular culture. The rest of the museum is an interactive guided tour involving several different mythological room with voiceovers exploring the myths and legends in the eyes of a leprechaun. After the introduction, you enter in through a secret door and go through a tunnel full of optical illusions shrinking you to the size of a leprechaun, then go through a wooden replica of the Giant’s Causeway in County Antrim, Northern Ireland and into a room where items such as furniture become unusually large to give you the effect you’ve shrunk in size. Onward into a room sheltered with umbrellas from falling rain onward through into a room with a rainbow that leads into a room with a crock of gold and a tree stump. You are enlightened and warned with the tale of one’s man attempt to catch a leprechaun. More rooms exist that talk about the Children of Lir, Fairy Forts, and Newgrange; also one with a well and gigantic tree trunks. Like any museum of its kind, it empties out into a giftshop. Now unfortunately I was called out of the museum in a rush to attend to and was only able to catch the introduction and foyer – which was well done. I’ll finish this review when I go back for the interactive part later this month.

6/23/10: I returned to finish my tour of the Museum. The interactive remaining part of the museum, as you walk through the hidden door from the only part of the place that is a Museum – the rest is meant to be an amusement area centered for kids. However, its severely lacking in entertainment value. You walk down a lighted tunnel to shrink to the size of a Leprechaun, hang out in what is meant to be a living room where you are diminished in size, go through the Giant’s causeway, through an umbrella field which I really didn’t get, on to the Pot of Gold chamber, the wishing well, rainbow chambers, and trails. There is interesting folklore – that was the value to the visit for me and anyone who adores Faerie history and lore – but for the uninterested tourist, the museum would be a waste of your Euros. The staff is however very knowledgable about the lore and Faerie fanatics would benefit from paying the 10 Euro fee just to pick the brains of the staff. The interactive map of the Otherworldly history of Ireland is fabulous and the only real attractive piece I found in the museum.

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